~azzar1/unity/add-show-desktop-key

1164.2.33 by David Coles
Developer Specific system architecture documentation.
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.. IVLE - Informatics Virtual Learning Environment
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   Copyright (C) 2007-2009 The University of Melbourne
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.. This program is free software; you can redistribute it and/or modify
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   it under the terms of the GNU General Public License as published by
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   the Free Software Foundation; either version 2 of the License, or
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   (at your option) any later version.
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.. This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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.. You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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*******************
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System Architecture
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*******************
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IVLE is a complex piece of software that integrates closely with the 
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underlying system. It can be considered part web service and part local system 
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daemon. Due to the implementation of these parts it is tied to Apache Web 
1164.2.39 by David Coles
Dispatch developer documentation.
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Server (mainly due to the use of mod_python) and Linux.
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Dispatch
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========
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IVLE uses mod_python_ to allow Python scripts to be called from Apache. We 
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register the :mod:`ivle.dispatch` module as the ``PythonHandler`` in the 
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associated VirtualHost, allowing us to intercept all HTTP requests to the web 
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server.
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The :mod:`ivle.dispatch` module is responsible for mapping requests from the 
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client to the correct application plugin. Plugins can be specified by placing  
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a :file:`*.conf` file into the :file:`/etc/ivle/plugins.d/` directory 
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containing lines of the form :samp:`[{plugin_module}#{classname}]`.
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.. TODO: Document Plugin Format and Routing Strings
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In future, this may be ported to a WSGI (:pep:`333`) based dispatch to allow 
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IVLE to be run on web servers other than Apache.
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.. _mod_python: http://www.modpython.org/
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Templating
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----------
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doc/dev/architecture: Genshi is now the standard. Added note about the raw stream for old-school apps.
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IVLE uses the Genshi_ XHTML template system to generate all HTML pages. We
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have an inheritance-based "views" system. :class:`BaseView` is a class from
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which all views derive.
1164.2.39 by David Coles
Dispatch developer documentation.
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There are 3 sub-types of :class:`BaseView` (more can be implemented if 
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necessary):
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* XHTML-Templated
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    * browser, console, debuginfo, diff, forum, groups, help, home, logout, 
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      settings, subjects, svnlog, tos, tutorial
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* Raw byte streaming
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    * download, server
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* JSON service
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    * consoleservice, fileservice, tutorialservice, userservice 
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The apps each derive from one of the above.
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1164.2.43 by Matt Giuca
doc/dev/architecture: Genshi is now the standard. Added note about the raw stream for old-school apps.
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.. note::
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   IVLE used to write its HTML output as a raw stream to an output file, until
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   it was refactored to use Genshi. All apps which haven't yet been refactored
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   properly were ported to use the "raw byte streaming" view.
1164.2.39 by David Coles
Dispatch developer documentation.
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.. _Genshi: http://genshi.edgewall.org/
1164.2.33 by David Coles
Developer Specific system architecture documentation.
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1336 by David Coles
Subversion developer documentation
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.. _ref-jail:
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1164.2.33 by David Coles
Developer Specific system architecture documentation.
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Jail System
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===========
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One of the main features of IVLE is it's ability to execute user's code in a 
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customised environment that prevents access to other users files or underlying 
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file system as well as placing basic resource limits to prevent users from 
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accidentally exhausting shared resources such as CPU time and memory.
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1164.2.35 by David Coles
More clarification of the jail system
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Trampoline
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----------
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1164.2.33 by David Coles
Developer Specific system architecture documentation.
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To each user, it appears that they have their own private Unix filesystem 
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containing software, libraries and a home directory to do with what they 
1336 by David Coles
Subversion developer documentation
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please. This is mainly done by the setuid root program ``trampoline`` which 
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mounts the users home directory, sets up the users environment, jumps into the 
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user's jail using the :manpage:`chroot(2)` system call and finally drops 
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privileges to the desired user and group.
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Developer Specific system architecture documentation.
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To prevent abuse, ``trampoline`` can only be used by root or one of the uids 
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More clarification of the jail system
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specified when trampoline is built by ``setup.py build`` (defaults to UID 33, 
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www-data on Debian systems). Since it's one of two C programs involved in IVLE 
1336 by David Coles
Subversion developer documentation
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and runs setuid root it is rather security sensitive.
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.. seealso:: Source code :file:`bin/trampoline/trampoline.c`
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1164.2.33 by David Coles
Developer Specific system architecture documentation.
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1164.2.35 by David Coles
More clarification of the jail system
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Base Image Generation
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---------------------
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Developer Specific system architecture documentation.
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All user jails share a common base image that contains the files required for 
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both IVLE's operation and for executing user code. This base image is 
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generated automatically by the ``ivle-buildjail`` script. This then calls the 
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distribution dependant details in :mod:`ivle.jailbuilder` module. At present 
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we only support building jails for Debian derived systems using 
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:program:`debootstrap`.
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The contents of the base image contains a few core packages required for the 
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operation of IVLE - Python and the Python CJSON and SVN libraries. Other 
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options that can be configured in :file:`/etc/ivle/ivle.conf` are the file 
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mirror that debootstrap should use, the suite to build (such as hardy or 
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jaunty), extra apt-sources, extra apt keys and any additional packages to 
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install.
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To prevent users from altering files in the base image we change the 
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permissions of :file:`/tmp`, :file:`/var/tmp` and :file:`/var/lock` to not be 
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world writeable and check that no other files are world writeable.
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Finally we make the user dependent :file:`/etc/passwd` and 
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:file:`/etc/ivle/ivle.conf` symlinks to files in the :file:`/home` directory 
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so that they will be used when we mount a user's home directory.
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Mounting Home Directories
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-------------------------
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To give the appearance of a private file system we need to merge together a 
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doc/dev/architecture: Moved the discussion of the historical solutions to the mounting problem into a separate note, so the main text just explains the current system.
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user's local home directory with the base image.
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To achieve this, IVLE uses the *bind mount* feature of Linux, which allows
1326 by Matt Giuca
doc/dev/architecture: Reword Mounting Home Directories section (lots of minor edits). Note section reworded as past-tense.
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directories to be accessible from another location in the file system. By
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carefully bind-mounting the jail image as read-only and then bind-mounting the
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user's :file:`/home` and :file:`/tmp` directory data over the top, we create a
1336 by David Coles
Subversion developer documentation
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jail with only three bind mounts and at virtually no file system overhead.
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Developer Specific system architecture documentation.
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1325 by Matt Giuca
doc/dev/architecture: Moved the discussion of the historical solutions to the mounting problem into a separate note, so the main text just explains the current system.
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.. note::
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   IVLE has historically used numerous solutions to this problem, which are
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   chronicled here to avoid the same mistakes being made again.
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doc/dev/architecture: Reword Mounting Home Directories section (lots of minor edits). Note section reworded as past-tense.
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   In the first release of IVLE this was done offline by hard-linking all the
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   files into the target directory, but for a large number of users, this
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   process can take several hours, and also runs the risk of exhausting
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   the number of inodes on the underlying file system.
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doc/dev/architecture: Moved the discussion of the historical solutions to the mounting problem into a separate note, so the main text just explains the current system.
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doc/dev/architecture: Reword Mounting Home Directories section (lots of minor edits). Note section reworded as past-tense.
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   The second solution was to use `AUFS <http://aufs.sourceforge.net/>`_ to
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doc/dev/architecture: Moved the discussion of the historical solutions to the mounting problem into a separate note, so the main text just explains the current system.
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   mount the user's home directory over a read-only version of the base on
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   demand. This was implemented as part of ``trampoline`` and used a secondary
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doc/dev/architecture: Reword Mounting Home Directories section (lots of minor edits). Note section reworded as past-tense.
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   program ``timount`` (see :file:`bin/timount/timount.c`), run at regular
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   intervals, to unmount unused jails. This used the :const:`MNT_EXPIRE` flag
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doc/dev/architecture: Moved the discussion of the historical solutions to the mounting problem into a separate note, so the main text just explains the current system.
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   for :manpage:`umount(2)` (available since Linux 2.6.8) that only unmounts a
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   directory if it hasn't been accessed since the previous call with
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   :const:`MNT_EXPIRE`.
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1326 by Matt Giuca
doc/dev/architecture: Reword Mounting Home Directories section (lots of minor edits). Note section reworded as past-tense.
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   While quite effective, AUFS appeared to cause NFS caching issues when IVLE
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   was run as a cluster, and as its inclusion status in future Linux
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   distributions is questionable, the developers elected to use the much older
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   bind mount feature instead.
1325 by Matt Giuca
doc/dev/architecture: Moved the discussion of the historical solutions to the mounting problem into a separate note, so the main text just explains the current system.
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1164.2.33 by David Coles
Developer Specific system architecture documentation.
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Entering the Jail
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-----------------
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Before running the specified program in the users jail we need to 
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:manpage:`chroot(2)` into the users jail and update the processes environment 
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so that we have the correct environment variables and user/group ids.
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At this stage we also may apply a number of resource limits (see 
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:manpage:`setrlimit`) to prevent run away processes (such as those containing 
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infinite loops or "fork bombs") from exhausting all system resources. The 
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default limits are on maximum address space (:const:`RLIMIT_AS`), process data 
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space (:const:`RLIMIT_DATA`), core dump size (:const:`RLIMIT_CORE`), CPU time 
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(:const:`RLIMIT_CPU`), file size (:const:`RLIMIT_FSIZE`) and number of 
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processes that may be spawned (:const:`RLIMIT_NPROC`).
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Unfortunately due to glibc's :manpage:`malloc(2)` implementation being able to 
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allocate memory using :manpage:`mmap(2)`, :const:`RLIMIT_DATA` does not 
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provide an effective limit on the amount of memory that a process can allocate 
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(short of applying a kernel patch). Thus the only way to limit memory 
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allocations is by placing limits on the address space, but this can cause 
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problems with certain applications that allocate far larger address spaces 
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than the real memory used. For this reason :const:`RLIMIT_AS` is currently set 
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very large.
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1336 by David Coles
Subversion developer documentation
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1468 by Matt Giuca
doc/dev/architecture: Fixed reference (ref-python-console).
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.. _ref-python-console:
1336 by David Coles
Subversion developer documentation
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1164.2.37 by David Coles
Chat protocol documentation and some stuff on Console.
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Python Console
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==============
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IVLE provides a web based programming console, exposing similar features to 
1463 by William Grant
Expand console architecture documentation to explain the rather odd communication method.
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Python's command line console. It is built around the
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:file:`services/python-console` script, which opens up a socket on a random
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port to which `JSON`_ encoded chat requests can be made.
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A new console is typically launched on demand by the web client to the HTTP
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API, which in turn calls the wrapper class :class:`ivle.console.Console` to
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start a new console in the user's jail.
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Subsequent requests from the same in-browser console connect to the existing
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console process. This is achieved by storing a string on the client which
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identifies the server address and port. The client then makes requests
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through the load balancer, sending this string through to an arbitrary slave
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which forwards the request to the identified console.
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This means that all slaves need access to all ports on every other slave.
1164.2.37 by David Coles
Chat protocol documentation and some stuff on Console.
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.. _JSON: http://json.org
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Subversion developer documentation
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1418 by Matt Giuca
doc/dev/architecture: s/usermgt/usrmgt/g. Some references to usrmgt already existed (which are now fixed). usrmgt appears to be this service's canonical name in the source code.
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.. _ref-usrmgt-server:
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Subversion developer documentation
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1164.2.37 by David Coles
Chat protocol documentation and some stuff on Console.
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User Management Server
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======================
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1164.2.38 by David Coles
User Management Server Development Documentation
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The **User Management Server** is a daemon responsible for handling privileged 
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actions on IVLE and should be launched along with IVLE. It is primarily 
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responsible for:
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* Creating user jails, Subversion repositories, and Subversion authentication 
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  credentials.
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* Creating group Subversion repositories.
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* Rebuilding Subversion authorization files. 
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1414 by Matt Giuca
docs: dev/architecture and man/config: Replaced `name`_ style internal links
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Communication with the Server is done using the :ref:`Chat Protocol
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<ref-chat>`.  To prevent unauthorized use, communication with the User
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Management Server requires that a *shared secret* be used to communicate with
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the server.  This secret is stored in the `magic` variable in the `[usrmgt]`
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section of :file:`/etc/ivle/ivle.conf`.
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User Management Server Development Documentation
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The User Management Server is called almost exclusively from the 
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:mod:`ivle.webapp.userservice` module.
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Subversion developer documentation
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.. seealso:: Source code :file:`services/usrmgt-server`
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.. _ref-chat:
1164.2.37 by David Coles
Chat protocol documentation and some stuff on Console.
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Chat Protocol
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=============
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1414 by Matt Giuca
docs: dev/architecture and man/config: Replaced `name`_ style internal links
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**Chat** is our JSON_-based client/server communication protocol used in
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communicating to :ref:`Python Console <ref-python-console>` processes and
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:ref:`User Management Server <ref-usrmgt-server>`.  Since it is JSON-based it
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can be called from either Python or JavaScript.
1164.2.37 by David Coles
Chat protocol documentation and some stuff on Console.
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Protocol
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--------
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The protocol is a fairly simple client/server based one consisting of a single 
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JSON object. Before communication starts a shared secret :const:`MAGIC` must 
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be  known by both parties. The shared secret is then used to form a 
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'keyed-Hash Message Authentication Code' to ensure that the content is valid 
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and not been modified in transit.
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The client request takes the following form::
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    {
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        "content": DATA,
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        "digest": HASH
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    }
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where :const:`DATA` is any valid JSON value and :const:`HASH` is an string 
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containing the MD5 hash of the :const:`DATA` appended to :const:`MAGIC` and 
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then hex encoded.
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The server will respond with a JSON value corresponding to the request.
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If an error occurs then a special JSON object will be returned of the 
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following form::
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    {
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        "type": NAME,
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        "value": VALUE,
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        "traceback": TRACEBACK
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    }
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where :const:`NAME` is a JSON string of the exception type (such as 
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'AttributeError'), :const:`VALUE` is the string value associated with the 
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exception and :const:`TRACEBACK` is a string of the traceback generated by the 
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server's exception handler.
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Subversion developer documentation
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.. seealso:: Source code :file:`ivle/chat.py`
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Chat protocol documentation and some stuff on Console.
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1164.2.33 by David Coles
Developer Specific system architecture documentation.
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Version Control
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===============
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1336 by David Coles
Subversion developer documentation
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Along with traditional file system access, IVLE allows users to version their 
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files using Subversion_. Much like how Subversion workspaces are used on a 
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standard desktop, workspaces are checked out into users home directories where 
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they can be manipulated through a series of AJAX requests to the 
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``fileservice`` app.
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Like all other user file system actions, version control actions need to be 
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executed inside the user's :ref:`jail <ref-jail>`. Requests are made to the 
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``fileservice`` app in :mod:`ivle.webapp.fileservice` which then calls the 
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``fileservice`` CGI script using ``trampoline``. This script is simply a 
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wrapper around :mod:`ivle.fileservice_lib` which actually contains the code to 
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handle each of the actions.
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Manipulation of the Subversion workspaces is done using the pysvn_ library. 
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.. _Subversion: http://subversion.tigris.org/
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.. _pysvn: http://pysvn.tigris.org/
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Repositories
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------------
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Each user is allocated a Subversion repository when their :ref:`Jail 
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<ref-jail>` is created by the :ref:`User Management Server 
1418 by Matt Giuca
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<ref-usrmgt-server>`. Repository are stored in the location specified by 
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Clean up SVN architecture docs a little.
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``paths/svn/repo_path`` in :file:`/etc/ivle/ivle.conf` (by default 
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Subversion developer documentation
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:file:`/var/lib/ivle/svn/repositories/`). User repositories are stored in the 
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:samp:`users/{USERNAME}/` subdirectory and group repositories in 
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:samp:`groups/{SUBJECT}_{YEAR}_{SEMESTER}_{GROUP}`.
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.. warning::
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    While it would be possible to give users direct access to their repository 
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    using Subversion's file backend, this would allow users to potentially 
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    modify the history of any repository that they had access to. To ensure 
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    repository integrity, all Subversion interaction must be done remotely.
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Subversion WebDAV
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-----------------
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These repositories are served by Apache using ``mod_dav_svn`` allowing access 
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over Subversion's WebDAV HTTP or HTTPS backends. Users are authenticated using 
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a randomly generated key which is stored in the database and is made available 
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Clean up SVN architecture docs a little.
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to each user inside their jail (``svn_pass`` property inside 
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Subversion developer documentation
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:file:`/home/.ivle.conf`). This key is automatically provided when doing 
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Clean up SVN architecture docs a little.
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Subversion actions, but can be manually entered when accessing a user's 
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Subversion developer documentation
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repository from an external Subversion client such as with :samp:`svn checkout 
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{svn_addr}/users/{USERNAME}/ workspace`.
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Clean up SVN architecture docs a little.
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Repository permissions for ``AuthzSVNAccessFile`` are automatically generated 
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and placed in the file specified by the ``paths/svn/conf`` config option
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(usually ``/var/lib/ivle/svn/svn.conf``) for user repositories and the
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``paths/svn/group_conf`` option for group repositories (usually
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``/var/lib/ivle/svn/svn-group.conf``). User authentication keys for
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``AuthUserFile`` are stored in the file specified by ``paths/svn/auth_ivle``,
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usually ``/var/lib/ivle/svn/ivle.auth``. These will be regenerated each time
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user or group repository settings change.
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Developer Specific system architecture documentation.
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Worksheets
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==========
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1691 by David Coles
docs: Worksheets and Exercise developer documentation
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Worksheets provide a way for users to be able to attempt a set of coding 
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exercises along with accompanying instructions. In the past worksheets were 
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created directly using an XML format, but this has been deprecated in favour 
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of being generated automatically from reStructuredText.
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Worksheets are now stored in the database as a :class:`Worksheet` object (see 
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:file:`ivle/database.py`).  This allows them to be treated with the same 
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access permissions available to other objects and lays down the ground work 
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for providing versioned worksheets.
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Exercises
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---------
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When users submit an exercise, the user's solution is tested against a series 
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of test cases which can be used to check if a solution is acceptable. Almost 
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all the behavior for exercises is contained within 
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:file:`ivle/webapp/tutorial/test/TestFramework.py`.
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.. note::
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    The TestFramework module is one of the oldest and most complicated in 
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    IVLE, largely taken directly from the IVLE prototype. As such it has a 
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    design that doesn't quite match the current architecture of IVLE, such as 
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    using slightly different terminology and having a few testing facilities 
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    that are untested or untested. It requires a substantial rewrite and 
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    comprehensive test suite to be developed.
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At the top level exists the :class:`Exercise` object (known as ``TestSuite`` 
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in :file:`TestFramework.py`). This object encompasses the entire collection of 
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tests for a given exercise and details such as the exercise name, provided 
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solution and any "include code" (Python code available for all test cases, but 
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not the user's submission).
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Each exercise may contain one or more :class:`TestSuite` objects (known as 
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``TestCase`` in :file:`TestFramework.py`. A test suite is a collection of 
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tests that run with some sort of common input - be that stdin contents, a 
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virtual file system configuration (presently disabled), inputs to particular 
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function or defining the contents of one or more variables. A test suite will 
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typically run until the first test case fails, but can be configured to 
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continue running test cases even after one has failed. Exceptions raised by 
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submitted code will typically cause the test to fail except if it is marked as 
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an "allowed exception".
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Individual units to be tested (something that can pass or fail) are contained 
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within :class:`TestCase` objects (known as ``TestCaseParts`` in 
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:file:`TestFramework.py`). A test case can test the value of source code text, 
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the function return value (Will be ``None`` for scripts), stdout contents, 
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stderr contents, name of any raised exception and contents of the virtual file 
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system (presently disabled) of code submitted by users. These checks are 
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contained in a :class:`TestCasePart`. In addition, a normalisation function or 
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custom comparison function can be used instead of comparing the raw values 
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directly.  By default, the value of each check will be ignored unless 
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overidden by a test case part.
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Add quick docs for the object publisher.
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Developer Specific system architecture documentation.
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Database
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========
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1573 by William Grant
Add quick docs for the object publisher.
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Object Publishing
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=================
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URLs are resolved with a small IVLE-specific object publishing framework --
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that is, resolution is implemented as traversal through an object graph. The
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framework lives in :mod:`ivle.webapp.publisher`, and has an extensive test
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suite.
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This object graph is constructed by the dispatcher. Any plugin class deriving
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from ViewPlugin will be searched for ``forward_routes``, ``reverse_routes``
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and ``views`` sequences. Everything is class-based -- an object's routes
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and views are determined by its class.
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Forward routes handle resolution of URLs to objects. Given a source object
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and some path segments, the route must calculate the next object.
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A forward route is a tuple of ``(source class, intermediate path segments,
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function, number of subsequent path segments to consume)``, or simply a
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reference to a decorated function (see :mod:`ivle.webapp.admin.publishing`
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for decoration examples). The function must return the next object in the
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path.
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A reverse route handles URL generation for an object. Given just an object,
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it must return a tuple of ``(previous object, intermediate path segments)``.
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This creates a chain of objects and path segments until the root is reached.
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Due to IVLE's lack of a utility framework, reverse routes at the root of the
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URL space need to refer to the root object with the magical
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:mod:`ivle.webapp.publisher.ROOT`. 
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Views are registered with a tuple of ``(source class, intermediate path segments,
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view class)``.
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In all of the above, "intermediate path segments" can either be a single
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segment string, or a sequence of multiple strings representing multiple
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segments.
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.. note::
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   While many applications prefer a pattern matching mechanism, this did not
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   work out well for IVLE. Our deep URL structure and multitude of nested
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   objects with lots of views meant that match patterns had to be repeated
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   tediously, and views required many lines of code to turn a match into a
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   context object. It also made URL generation very difficult.
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   The simple object publishing framework allows views to be registered with
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   just one line of code, getting their context object for free. URL
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   generation now comes at a cost of approximately one line of code per class,
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   and breadcrumbs are easy too. The reduced code duplication also improves
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   robustness.