/* Copyright (C) 2008 PrimeBase Technologies GmbH, Germany * * PrimeBase Media Stream for MySQL * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * * Original author: Paul McCullagh (H&G2JCtL) * Continued development: Barry Leslie * * 2007-05-24 * * CORE SYSTEM: * Basic file I/O. * */ #ifndef __CSSOCKET_H__ #define __CSSOCKET_H__ #include #include "CSDefs.h" #include "CSPath.h" #include "CSException.h" #include "CSMemory.h" #include "CSMutex.h" class CSOutputStream; class CSInputStream; #define CS_SOCKET_ADDRESS_SIZE 300 /* This is only required if you do * not use an output buffer stream! */ //#define CS_USE_OUTPUT_BUFFER #ifdef CS_USE_OUTPUT_BUFFER #ifdef DEBUG #define CS_OUTPUT_BUFFER_SIZE 80 #define CS_MIN_WRITE_SIZE 40 #else #define CS_OUTPUT_BUFFER_SIZE (4*1024) #define CS_MIN_WRITE_SIZE (1500) #endif #endif class CSSocket : public CSRefObject { public: CSSocket(): iHandle(-1), iHost(NULL), iService(NULL), iIdentity(NULL), iPort(0), iTimeout(0) { #ifdef CS_USE_OUTPUT_BUFFER iDataLen = 0; #endif } virtual ~CSSocket() { close(); } void setTimeout(uint32_t milli_sec); CSOutputStream *getOutputStream(); CSInputStream *getInputStream(); virtual void formatAddress(size_t size, char *address); /* * Publish a listener: */ virtual void publish(char *service, int default_port); /* * Accept a connection from a listening socket: */ virtual void open(CSSocket *listener); /* * Connect to a listening socket. */ virtual void open(char *address, int default_port); /* * Close the socket. */ virtual void close(); /* * Read at least one byte from the socket. * This function returns 0 on EOF. * If the function returns at least * one byte, then you must call the function * again, there may be more data available. * * Note: Errors on the socket do not cause * an exception! */ virtual size_t read(void *data, size_t size); /* * Returns -1 on EOF! * Otherwize it returns a character value >= 0 * Just like read, error on the socket do * not throw an exception. */ virtual int read(); /* * Look at the next character in the file without * taking from the input. */ virtual int peek(); /* * Write the given number of bytes. * Throws IOException if an error occurs. */ virtual void write(const void *data, size_t size); /* * Write a character to the file. */ virtual void write(char ch); /* * Flush the data written. */ virtual void flush(); virtual const char *identify(); static void initSockets(); static CSSocket *newSocket(); private: void throwError(const char *func, const char *file, int line, char *address, int err); void throwError(const char *func, const char *file, int line, int err); void setNoDelay(); void setNonBlocking(); void setBlocking(); void openInternal(); void writeBlock(const void *data, size_t len); int timeoutRead(CSThread *self, void *buffer, size_t length); int iHandle; char *iHost; char *iService; char *iIdentity; int iPort; uint32_t iTimeout; #ifdef CS_USE_OUTPUT_BUFFER char iOutputBuffer[CS_OUTPUT_BUFFER_SIZE]; size_t iDataLen; #endif }; #endif