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Refactor

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 *  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include "config.h"
 
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#include <config.h>
 
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#include <drizzled/charset_info.h>
 
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#include <drizzled/field.h>
 
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#include <drizzled/internal/m_string.h>
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#include <drizzled/item/int.h>
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#include "drizzled/internal/m_string.h"
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namespace drizzled
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{
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  fixed= 1;
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}
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my_decimal *Item_int::val_decimal(my_decimal *decimal_value)
 
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type::Decimal *Item_int::val_decimal(type::Decimal *decimal_value)
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{
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  int2my_decimal(E_DEC_FATAL_ERROR, value, unsigned_flag, decimal_value);
 
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  int2_class_decimal(E_DEC_FATAL_ERROR, value, unsigned_flag, decimal_value);
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  return decimal_value;
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}
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  return str;
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}
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void Item_int::print(String *str, enum_query_type)
 
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void Item_int::print(String *str)
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{
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  // my_charset_bin is good enough for numbers
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  str_value.set(value, &my_charset_bin);