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/*
* Copyright (C) 2010 Joseph Daly <skinny.moey@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Joseph Daly nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*
*/
/**
* @details
*
* The scoreboard is a pre-allocated vector of vectors of ScoreBoardSlots. It
* can be thought of as a vector of buckets where each bucket contains
* pre-allocated ScoreBoardSlots. To determine which bucket gets used for
* recording statistics the modulus operator is used on the session_id. This
* will result in a bucket to search for a unused ScoreBoardSlot.
*
* Locking
*
* Each bucket has a its own lock this allows a search of bucket 1 and bucket 2
* to happen concurrently.
*
*/
#include <config.h>
#include <drizzled/plugin.h>
#include "scoreboard.h"
#include <math.h>
using namespace drizzled;
using namespace std;
Scoreboard::Scoreboard(uint32_t in_number_sessions, uint32_t in_number_buckets)
:
number_sessions(in_number_sessions),
number_buckets(in_number_buckets)
{
/* calculate the number of elements in each bucket */
number_per_bucket= static_cast<uint32_t> ( ceil( static_cast<double>(number_sessions) / static_cast<double>(number_buckets) ) );
/* populate the vector of scoreboard vectors */
for (uint32_t j= 0; j < number_buckets; ++j)
{
vector<ScoreboardSlot* > *scoreboard_vector= new vector<ScoreboardSlot* >();
/* preallocate the individual vectors */
vector<ScoreboardSlot* >::iterator scoreboard_vector_iterator= scoreboard_vector->begin();
for (uint32_t h= 0; h < number_per_bucket; ++h)
{
ScoreboardSlot *scoreboard_slot= new ScoreboardSlot();
scoreboard_vector_iterator= scoreboard_vector->insert(scoreboard_vector_iterator, scoreboard_slot);
}
scoreboard_vector->resize(number_per_bucket);
/* insert the vector into the vector of scoreboard vectors */
vector<vector<ScoreboardSlot* >* >::iterator vector_of_scoreboard_vectors_iterator=
vector_of_scoreboard_vectors.begin();
vector_of_scoreboard_vectors_iterator=
vector_of_scoreboard_vectors.insert(vector_of_scoreboard_vectors_iterator, scoreboard_vector);
}
vector_of_scoreboard_vectors.resize(number_buckets);
/* populate the scoreboard locks vector each ScoreboardSlot vector gets a lock */
vector<boost::shared_mutex* >::iterator vector_of_scoreboard_locks_iterator= vector_of_scoreboard_locks.begin();
for (uint32_t k= 0; k < number_buckets; ++k)
{
boost::shared_mutex* lock= new boost::shared_mutex();
vector_of_scoreboard_locks_iterator=
vector_of_scoreboard_locks.insert(vector_of_scoreboard_locks_iterator, lock);
}
vector_of_scoreboard_locks.resize(number_buckets);
/* calculate the approximate memory allocation of the scoreboard */
size_t statusVarsSize= sizeof(StatusVars) + sizeof(system_status_var);
size_t userCommandsSize= sizeof(UserCommands) + sizeof(uint64_t) * SQLCOM_END;
scoreboard_size_bytes= (statusVarsSize + userCommandsSize) * number_per_bucket * number_buckets;
}
Scoreboard::~Scoreboard()
{
vector<vector<ScoreboardSlot* >* >::iterator v_of_scoreboard_v_begin_it= vector_of_scoreboard_vectors.begin();
vector<vector<ScoreboardSlot* >* >::iterator v_of_scoreboard_v_end_it= vector_of_scoreboard_vectors.end();
for (; v_of_scoreboard_v_begin_it != v_of_scoreboard_v_end_it; ++v_of_scoreboard_v_begin_it)
{
vector<ScoreboardSlot* > *scoreboard_vector= *v_of_scoreboard_v_begin_it;
vector<ScoreboardSlot* >::iterator scoreboard_vector_it= scoreboard_vector->begin();
vector<ScoreboardSlot* >::iterator scoreboard_vector_end= scoreboard_vector->end();
for (; scoreboard_vector_it != scoreboard_vector_end; ++scoreboard_vector_it)
{
delete *scoreboard_vector_it;
}
scoreboard_vector->clear();
delete scoreboard_vector;
} // vector_of_scoreboard_vectors is not on the stack and does not deletion
vector<boost::shared_mutex* >::iterator vector_of_scoreboard_locks_it= vector_of_scoreboard_locks.begin();
vector<boost::shared_mutex* >::iterator vector_of_scoreboard_locks_end= vector_of_scoreboard_locks.end();
for (; vector_of_scoreboard_locks_it != vector_of_scoreboard_locks_end; ++vector_of_scoreboard_locks_it)
{
boost::shared_mutex* lock= *vector_of_scoreboard_locks_it;
delete lock;
}
}
uint32_t Scoreboard::getBucketNumber(Session *session)
{
return (session->getSessionId() % number_buckets);
}
ScoreboardSlot* Scoreboard::findScoreboardSlotToLog(Session *session)
{
/* our bucket */
uint32_t bucket_number= getBucketNumber(session);
/* our vector corresponding to bucket_number */
vector<ScoreboardSlot* > *scoreboard_vector= vector_of_scoreboard_vectors.at(bucket_number);
/* Check if this session has already claimed a slot */
int32_t session_scoreboard_slot= session->getScoreboardIndex();
if (session_scoreboard_slot == -1)
{
boost::shared_mutex* LOCK_scoreboard_vector= vector_of_scoreboard_locks.at(bucket_number);
LOCK_scoreboard_vector->lock();
ScoreboardSlot *scoreboard_slot= NULL;
int32_t slot_index= 0;
for (vector<ScoreboardSlot *>::iterator it= scoreboard_vector->begin();
it != scoreboard_vector->end(); ++it, ++slot_index)
{
scoreboard_slot= *it;
if (scoreboard_slot->isInUse() == false)
{
scoreboard_slot->setInUse(true);
scoreboard_slot->setSessionId(session->getSessionId());
scoreboard_slot->setUser(session->user()->username());
scoreboard_slot->setIp(session->user()->address());
session->setScoreboardIndex(slot_index);
LOCK_scoreboard_vector->unlock();
return scoreboard_slot;
}
}
LOCK_scoreboard_vector->unlock();
}
else // already claimed a slot just do a lookup
{
ScoreboardSlot *scoreboard_slot= scoreboard_vector->at(session_scoreboard_slot);
return scoreboard_slot;
}
/* its possible we did not claim a slot if the scoreboard size is somehow smaller then the
active connections */
return NULL;
}
ScoreboardSlot* Scoreboard::findOurScoreboardSlot(Session *session)
{
/* our bucket */
uint32_t bucket_number= getBucketNumber(session);
/* our vector corresponding to bucket_number */
vector<ScoreboardSlot* > *scoreboard_vector= vector_of_scoreboard_vectors.at(bucket_number);
/* Check if this session has already claimed a slot */
int32_t session_scoreboard_slot= session->getScoreboardIndex();
if (session_scoreboard_slot == -1)
{
return NULL;
}
ScoreboardSlot *scoreboard_slot= scoreboard_vector->at(session_scoreboard_slot);
return scoreboard_slot;
}
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