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|
/* Copyright (c) 2009, Canonical Ltd. All rights reserved. */
YUI.add('lazr.picker', function(Y) {
/**
* Module containing the Lazr searchable picker.
*
* @module lazr.picker
* @namespace lazr.picker
*/
/**
* A picker is a pop-up widget containing a search field and displaying a list
* of found results.
*
* @class Picker
* @extends lazr.PrettyOverlay
* @constructor
*/
var PICKER = 'picker',
BOUNDING_BOX = 'boundingBox',
CONTENT_BOX = 'contentBox',
// Local aliases
getCN = Y.ClassNameManager.getClassName,
// CSS Classes
C_SEARCH = getCN(PICKER, 'search'),
C_SEARCH_BOX = getCN(PICKER, 'search-box'),
C_SEARCH_SLOT = getCN(PICKER, 'search-slot'),
C_FOOTER_SLOT = getCN(PICKER, 'footer-slot'),
C_SEARCH_MODE = getCN(PICKER, 'search-mode'),
C_FILTER = getCN(PICKER, 'filter'),
C_RESULTS = getCN(PICKER, 'results'),
C_RESULT_TITLE = getCN(PICKER, 'result-title'),
C_RESULT_DESCRIPTION = getCN(PICKER, 'result-description'),
C_ERROR = getCN(PICKER, 'error'),
C_ERROR_MODE = getCN(PICKER, 'error-mode'),
C_NO_RESULTS = getCN(PICKER, 'no-results'),
C_BATCHES = getCN(PICKER, 'batches'),
C_SELECTED_BATCH = getCN(PICKER, 'selected-batch'),
// Events
SAVE = 'save',
SEARCH = 'search',
// Property constants
MIN_SEARCH_CHARS = 'min_search_chars',
CURRENT_SEARCH_STRING = 'current_search_string',
ERROR = 'error',
RESULTS = 'results',
BATCHES = 'batches',
BATCH_COUNT = 'batch_count',
SEARCH_SLOT = 'search_slot',
FOOTER_SLOT = 'footer_slot',
SELECTED_BATCH = 'selected_batch',
SEARCH_MODE = 'search_mode',
NO_RESULTS_SEARCH_MESSAGE = 'no_results_search_message',
RENDERUI = "renderUI",
BINDUI = "bindUI",
ASSOCIATED_FIELD_ID = 'associated_field_id',
SELECTED_VALUE = 'selected_value',
SELECTED_VALUE_METADATA = 'selected_value_metadata',
FILTER_OPTIONS = 'filter_options',
CURRENT_FILTER_VALUE = 'current_filter_value';
var Picker = function () {
Picker.superclass.constructor.apply(this, arguments);
Y.after(this._renderUIPicker, this, RENDERUI);
Y.after(this._bindUIPicker, this, BINDUI);
Y.after(this._syncUIPicker, this, BINDUI);
};
Y.extend(Picker, Y.lazr.PrettyOverlay, {
/**
* The search input box node.
*
* @property _search_input
* @type Node
* @private
*/
_search_input: null,
/**
* The search button node.
*
* @property _search_button
* @type Node
* @private
*/
_search_button: null,
/**
* The node containing filter options.
*
* @property _filter_box
* @type Node
* @private
*/
_filter_box: null,
/**
* The node containing search results.
*
* @property _results_box
* @type Node
* @private
*/
_results_box: null,
/**
* The node containing the extra form inputs.
*
* @property _search_slot_box
* @type Node
* @private
*/
_search_slot_box: null,
/**
* The node containing the batches.
*
* @property _batches_box
* @type Node
* @private
*/
_batches_box: null,
/**
* The node containing the previous batch button.
*
* @property _prev_button
* @type Node
* @private
*/
_prev_button: null,
/**
* The node containing the next batch button.
*
* @property _next_button
* @type Node
* @private
*/
_next_button: null,
/**
* The node containing an error message if any.
*
* @property _error_box
* @type Node
* @private
*/
_error_box: null,
initializer: function(cfg) {
/**
* Fires when the user presses the 'Search' button.
* The event details contain the search string entered by the user.
*
* This event is only fired if the search string is longer than the
* min_search_chars attribute.
*
* This event is also fired when the user clicks on one of the batch
* items, the details then contain both the previous search string and
* the value of the batch item selected.
*
* @event search
* @preventable _defaultSearch
*/
this.publish(SEARCH, { defaultFn: this._defaultSearch });
/**
* Fires when the user selects one of the result. The event details
* contain the value of the selected result.
*
* @event save
* @preventable _defaultSave
*/
this.publish(SAVE, { defaultFn: this._defaultSave } );
// Subscribe to the cancel event so that we can clear the widget when
// requested.
this.subscribe('cancel', this._defaultCancel);
if ( this.get('picker_activator') ) {
var element = Y.one(this.get('picker_activator'));
element.on('click', function(e) {
e.halt();
this.show();
}, this);
element.addClass(this.get('picker_activator_css_class'));
}
if (!Y.Lang.isUndefined(cfg)) {
// The picker's associated field.
if (Y.Lang.isValue(cfg[ASSOCIATED_FIELD_ID])) {
this.plug(TextFieldPickerPlugin,
{input_element:
'[id="'+cfg[ASSOCIATED_FIELD_ID]+'"]'});
}
// Meta information associated with the picker's associated
// field's current value.
if (Y.Lang.isValue(cfg[SELECTED_VALUE_METADATA])) {
this.set(
SELECTED_VALUE_METADATA, cfg[SELECTED_VALUE_METADATA]);
}
// The value of the picker's associated field.
if (Y.Lang.isValue(cfg[SELECTED_VALUE])) {
this.set(SELECTED_VALUE, cfg[SELECTED_VALUE]);
}
// Optional filter support
if (Y.Lang.isValue(cfg[FILTER_OPTIONS])) {
this.set(FILTER_OPTIONS, cfg[FILTER_OPTIONS]);
if (Y.Lang.isValue(cfg[CURRENT_FILTER_VALUE])) {
this.set(CURRENT_FILTER_VALUE, cfg[CURRENT_FILTER_VALUE]);
}
}
}
},
/**
* Update the container for extra form inputs.
*
* @method _syncSearchSlotUI
* @protected
*/
_syncSearchSlotUI: function() {
var search_slot = this.get(SEARCH_SLOT);
// Clear previous slot contents.
this._search_slot_box.set('innerHTML', '');
if (search_slot !== null) {
this._search_slot_box.appendChild(search_slot);
}
},
/**
* Update the container for extra form inputs.
*
* @method _syncSearchSlotUI
* @protected
*/
_syncFooterSlotUI: function() {
var footer_slot = this.get(FOOTER_SLOT);
// Clear previous slot contents.
this._footer_slot_box.set('innerHTML', '');
if (footer_slot !== null) {
this._footer_slot_box.appendChild(footer_slot);
}
},
/**
* Return the batch page information.
*
* @method _getBatches
* @protected
*/
_getBatches: function() {
var batches = this.get(BATCHES);
if (batches === null) {
var batch_count = this.get(BATCH_COUNT);
if (batch_count === null) {
batches = [];
}
else {
batches = [];
// Only create batch pages when there's more than one.
if (batch_count > 1) {
var i;
for (i = 0; i < batch_count; i++) {
batches.push({ value: i, name: i + 1 });
}
}
}
}
return batches;
},
/**
* Update the batches container in the UI.
*
* @method _syncBatchesUI
* @protected
*/
_syncBatchesUI: function() {
var batches = this._getBatches();
// Clear previous batches.
Y.Event.purgeElement(this._batches_box, true);
this._batches_box.set('innerHTML', '');
if (batches.length === 0) {
this._prev_button = null;
this._next_button = null;
return;
}
// The enabled property of the prev/next buttons is controlled
// in _syncSelectedBatchUI.
this._prev_button = Y.Node.create(Y.lazr.ui.PREVIOUS_BUTTON);
this._prev_button.on('click', function (e) {
var selected = this.get(SELECTED_BATCH) - 1;
this.set(SELECTED_BATCH, selected);
this.fire(
SEARCH, this.get(CURRENT_SEARCH_STRING),
batches[selected].value);
}, this);
this._batches_box.appendChild(this._prev_button);
Y.Array.each(batches, function(data, i) {
var batch_item = Y.Node.create('<span></span>');
batch_item.appendChild(
document.createTextNode(data.name));
this._batches_box.appendChild(batch_item);
batch_item.on('click', function (e) {
this.set(SELECTED_BATCH, i);
this.fire(
SEARCH, this.get(CURRENT_SEARCH_STRING), data.value);
}, this);
}, this);
this._next_button = Y.Node.create(Y.lazr.ui.NEXT_BUTTON);
this._batches_box.appendChild(this._next_button);
this._next_button.on('click', function (e) {
var selected = this.get(SELECTED_BATCH) + 1;
this.set(SELECTED_BATCH, selected);
this.fire(
SEARCH, this.get(CURRENT_SEARCH_STRING),
batches[selected].value);
}, this);
},
/**
* Synchronize the selected batch with the UI.
*
* @method _syncSelectedBatchUI
* @protected
*/
_syncSelectedBatchUI: function() {
var idx = this.get(SELECTED_BATCH);
var items = this._batches_box.all('span');
if (items.size()) {
this._prev_button.set('disabled', idx === 0);
items.removeClass(C_SELECTED_BATCH);
items.item(idx).addClass(C_SELECTED_BATCH);
this._next_button.set('disabled', idx+1 === items.size());
}
},
/**
* Return a node containing the specified text. If a href is provided,
* then the text will be linkified with with the given css class. The
* link will open in a new window (but the browser can be configured to
* open a new tab instead if the user so wishes).
* @param text the text to render
* @param href the URL of the new window
* @param css the style to use when rendering the link
*/
_text_or_link: function(text, href, css) {
var result;
if (href) {
result=Y.Node.create('<a></a>').addClass(css);
result.set('text', text).set('href', href);
Y.on('click', function(e) {
e.halt();
window.open(href);
}, result);
} else {
result = document.createTextNode(text);
}
return result;
},
/**
* Render a node containing the title part of the picker entry.
* The title will consist of some main text with some optional alternate
* text which will be rendered in parentheses after the main text. The
* title/alt_title text may separately be turned into a link with user
* specified URLs.
* @param data a json data object with the details to render
*/
_renderTitleUI: function(data) {
var li_title = Y.Node.create(
'<span></span>').addClass(C_RESULT_TITLE);
if (data.title === undefined) {
// Display an empty element if data is empty.
return li_title;
}
var title = this._text_or_link(
data.title, data.title_link, data.link_css);
li_title.appendChild(title);
if (data.alt_title) {
var alt_link = null;
if (!data.details) {
// XXX sinzui 2011-08-04: Remove this block when expanders
// are released.
if (data.alt_title_link) {
alt_link =Y.Node.create('<a></a>')
.addClass(data.link_css)
.addClass('discreet');
alt_link.set('text', " Details...")
.set('href', data.alt_title_link);
Y.on('click', function(e) {
e.halt();
window.open(data.alt_title_link);
}, alt_link);
}
}
li_title.appendChild(' (');
var alt_title_node = Y.Node.create('<span></span>')
.set('text', data.alt_title);
li_title.appendChild(alt_title_node);
li_title.appendChild(')');
if (alt_link !== null) {
// XXX sinzui 2011-08-04: Remove this block when expanders
// are released.
li_title.appendChild(Y.Node.create(' '));
li_title.appendChild(alt_link);
}
}
return li_title;
},
/**
* Render a node containing the badge part of the picker entry.
* A badge is a small image with affiliation details which is displayed
* next to the title. The display of badges is optional.
* @param data a json data object with the details to render
*/
_renderTitleBadgesUI: function(data) {
if (data.badges) {
var badges = Y.Node.create('<div>Affiliation:</div>')
.addClass('badge');
var already_processed = [];
Y.each(data.badges, function(badge_info) {
var badge_url = badge_info.url;
var badge_alt = badge_info.alt;
if (already_processed.indexOf(badge_url)<0) {
already_processed.push(badge_url);
var badge = Y.Node.create('<img></img>')
.addClass('badge')
.set('src', badge_url)
.set('alt', badge_alt);
badges.appendChild(badge);
}
});
return badges;
}
return null;
},
/**
* Render a node containing the description part of the picker entry.
* @param data a json data object with the details to render
*/
_renderDescriptionUI: function(data) {
var li_desc = Y.Node.create(
'<div><br /></div>').addClass(C_RESULT_DESCRIPTION);
if (data.description) {
li_desc.replaceChild(
document.createTextNode(data.description),
li_desc.one('br'));
}
return li_desc;
},
/**
* Render a node containing the optional details part of the picker entry.
* @param data a json data object with the details to render
*/
_renderDetailsUI: function(data) {
if (!data.details && !data.badges) {
return null;
}
var details_node = Y.Node.create('<div></div>')
.addClass('sprite')
.addClass(C_RESULT_DESCRIPTION);
if (Y.Lang.isArray(data.details)) {
var data_node = Y.Node.create('<div></div>');
var escaped_details = [];
Y.Array.each(data.details, function(detail) {
escaped_details.push(Y.Escape.html(detail));
});
data_node.append(Y.Node.create(escaped_details.join('<br />')));
details_node.append(data_node);
}
if (Y.Lang.isArray(data.badges)) {
var badge_url = null;
var affiliation = Y.Node.create('<div></div>')
.addClass('affiliation');
var affiliation_details = [];
Y.each(data.badges, function(badge_info) {
var badge_alt = badge_info.alt;
if (badge_url === null) {
badge_url = badge_info.url;
var badge = Y.Node.create('<img></img>')
.set('src', badge_url)
.set('alt', badge_alt);
affiliation.appendChild(badge);
affiliation.appendChild(Y.Node.create('Affiliation'));
details_node.append(affiliation);
}
affiliation_details.push(Y.Escape.html(badge_alt));
});
var affiliation_text = Y.Node.create('<div></div>')
.addClass('affiliation-text');
affiliation_text.appendChild(
Y.Node.create(affiliation_details.join('<br />')));
details_node.append(affiliation_text);
}
var links = [];
links.push(Y.Node.create(
'<a class="sprite yes save" href="#"></a>')
.set('text', 'Select ' + data.title));
links[0].on('click', function (e, value) {
this.fire(SAVE, value);
}, this, data);
links.push(this._text_or_link(
'View details', data.alt_title_link, data.link_css));
var link_list = Y.Node.create('<ul></ul>')
.addClass('horizontal');
Y.Array.each(links, function(link, i) {
var li = Y.Node.create('<li></li>');
li.append(link);
link_list.append(li);
});
details_node.append(link_list);
return details_node;
},
/**
* Update the UI based on the results attribute.
*
* @method _syncResultsUI
* @protected
*/
_syncResultsUI: function() {
var results = this.get(RESULTS);
// Remove any previous results.
Y.Event.purgeElement(this._results_box, true);
this._results_box.set('innerHTML', '');
this._filter_box.set('innerHTML', '');
var expander_id = this.get(BOUNDING_BOX).get('id');
Y.Array.each(results, function(data, i) {
// Sort out the badges div.
var li_badges = this._renderTitleBadgesUI(data);
// Sort out the title span.
var li_title = this._renderTitleUI(data);
// Sort out the description div.
var li_desc = this._renderDescriptionUI(data);
// Sort out the optional details div.
var li_details = this._renderDetailsUI(data);
// Put the list item together.
var li = Y.Node.create('<li></li>').addClass(
i % 2 ? Y.lazr.ui.CSS_ODD : Y.lazr.ui.CSS_EVEN);
if (data.css) {
li.addClass(data.css);
}
if (data.image) {
li.appendChild(
Y.Node.create('<img />').set('src', data.image));
}
if (li_badges !== null) {
li.appendChild(li_badges);
}
var summary_node = Y.Node.create('<div></div>');
summary_node.appendChild(li_title);
summary_node.appendChild(li_desc);
li.appendChild(summary_node);
if (li_details) {
// Use explicit save link.
li.appendChild(li_details);
li.expander = new Y.lp.app.widgets.expander.Expander(
summary_node, li_details, {group_id: expander_id});
li.expander.setUp();
} else {
// Attach implicit save handler.
li.on('click', function (e, value) {
this.fire(SAVE, value);
}, this, data);
}
this._results_box.appendChild(li);
}, this);
// If the user has entered a search and there ain't no results,
// display the message about no items matching.
if (this._search_input.get('value') && !results.length) {
var msg = Y.Node.create('<li></li>');
msg.appendChild(
document.createTextNode(
Y.substitute(this.get(NO_RESULTS_SEARCH_MESSAGE),
{query: this._search_input.get('value')})));
this._results_box.appendChild(msg);
this._results_box.addClass(C_NO_RESULTS);
this._syncFilterUI();
} else {
this._results_box.removeClass(C_NO_RESULTS);
if (results.length) {
var filters = this.get(FILTER_OPTIONS);
var current_filter_value = this.get(CURRENT_FILTER_VALUE);
if (filters.length > 0 &&
!Y.Lang.isValue(current_filter_value)) {
this.set(CURRENT_FILTER_VALUE, filters[0].title);
}
this._syncFilterUI();
}
}
if (results.length) {
// Set PrettyOverlay's green progress bar to 100%.
this.set('progress', 100);
} else {
// Set PrettyOverlay's green progress bar to 50%.
this.set('progress', 50);
}
},
/**
* Update the filter UI based on the current filter value used for the
* search.
*/
_syncFilterUI: function() {
// Check that we need to display the filter UI.
var filters = this.get(FILTER_OPTIONS);
if( filters.length === 0 ) {
return;
}
var current_filter_value = this.get(CURRENT_FILTER_VALUE);
if (!Y.Lang.isValue(current_filter_value)) {
return;
}
var filter_msg = Y.substitute(
'Showing <strong>{filter}</strong> matches for "{search_terms}".',
{filter: current_filter_value,
search_terms: this._search_input.get('value')});
this._filter_box.appendChild(Y.Node.create(filter_msg));
var filter_node = Y.Node.create('<div>Filter by: </div>');
var picker = this;
Y.Array.each(filters, function(filter, i) {
var filter_link = Y.Node.create('<a></a>')
.set('href', '#')
.set('text', filter.title)
.set('title', filter.description);
if( filter.title === current_filter_value) {
filter_link.addClass('invalid-link');
} else {
filter_link.addClass('js-action');
// When a filter link is clicked, we simply fire off a search
// event.
filter_link.on('click', function (e) {
e.halt();
picker.set(CURRENT_FILTER_VALUE, filter.title);
var search_string = Y.Lang.trim(
picker._search_input.get('value'));
picker._performSearch(search_string, filter.name);
});
}
filter_node.append(filter_link);
if (i < filters.length - 2) {
filter_node.append(Y.Node.create(', '));
} else if (i === filters.length - 2) {
filter_node.append(Y.Node.create(', or '));
}
});
this._filter_box.appendChild(filter_node);
},
/**
* Sync UI with search mode. Disable the search input and button.
*
* @method _syncSearchModeUI
* @protected
*/
_syncSearchModeUI: function() {
var search_mode = this.get(SEARCH_MODE);
this._search_input.set('disabled', search_mode);
this._search_button.set('disabled', search_mode);
if (search_mode) {
this.get(BOUNDING_BOX).addClass(C_SEARCH_MODE);
} else {
this.get(BOUNDING_BOX).removeClass(C_SEARCH_MODE);
// If the search input isn't blurred before it is focused,
// then the I-beam disappears.
this._search_input.blur();
this._search_input.focus();
}
},
/**
* Sync UI with the error message.
*
* @method _syncErrorUI
* @protected
*/
_syncErrorUI: function() {
var error = this.get(ERROR);
this._error_box.set('innerHTML', '');
if (error === null) {
this.get(BOUNDING_BOX).removeClass(C_ERROR_MODE);
} else {
this._error_box.appendChild(document.createTextNode(error));
this.get(BOUNDING_BOX).addClass(C_ERROR_MODE);
}
},
/**
* Create the widget's HTML components.
* <p>
* This method is invoked after renderUI is invoked for the Widget class
* using YUI's aop infrastructure.
* </p>
*
* @method _renderUIPicker
* @protected
*/
_renderUIPicker: function() {
this._search_button = Y.Node.create(Y.lazr.ui.SEARCH_BUTTON);
var search_box = Y.Node.create([
'<div>',
'<input type="text" size="20" name="search" ',
'autocomplete="off"/>',
'<div></div></div>'].join(""));
this._search_input = search_box.one('input');
this._search_input.addClass(C_SEARCH);
this._error_box = search_box.one('div');
this._error_box.addClass(C_ERROR);
// The search button is floated right to avoid problems with
// the input width in Safari 3.
search_box.insertBefore(this._search_button, this._search_input);
search_box.addClass(C_SEARCH_BOX);
this._search_slot_box = Y.Node.create('<div></div>');
this._search_slot_box.addClass(C_SEARCH_SLOT);
search_box.appendChild(this._search_slot_box);
this._filter_box = Y.Node.create('<div></div>');
this._filter_box.addClass(C_FILTER);
this._results_box = Y.Node.create('<ul></ul>');
this._results_box.addClass(C_RESULTS);
this._batches_box = Y.Node.create('<div></div>');
this._batches_box.addClass(C_BATCHES);
this._footer_slot_box = Y.Node.create('<div></div>');
this._footer_slot_box.addClass(C_FOOTER_SLOT);
var body = Y.Node.create('<div></div>');
body.appendChild(search_box);
body.appendChild(this._filter_box);
body.appendChild(this._results_box);
body.appendChild(this._batches_box);
body.appendChild(this._footer_slot_box);
body.addClass('yui3-widget-bd');
this.setStdModContent(
Y.WidgetStdMod.BODY, body, Y.WidgetStdMod.APPEND);
},
/**
* Bind the widget's DOM elements to their event handlers.
* <p>
* This method is invoked after bindUI is invoked for the Widget class
* using YUI's aop infrastructure.
* </p>
*
* @method _bindUIPicker
* @protected
*/
_bindUIPicker: function() {
Y.on('click', this._defaultSearchUserAction, this._search_button,
this);
// Enter key
Y.on(
'key', this._defaultSearchUserAction, this._search_input,
'down:13', this);
// Focus search box when the widget is first displayed.
this.after('visibleChange', function (e) {
var change = e.details[0];
if (change.newVal === true && change.prevVal === false) {
// The widget has to be centered before the search
// input is focused, so that it is centered in the current
// viewport and not the viewport after scrolling to the
// widget.
this.set('centered', true);
this._search_input.focus();
}
}, this);
// Update the display whenever the "results" property is changed and
// clear the search mode.
this.after('resultsChange', function (e) {
this._syncResultsUI();
this.set(SEARCH_MODE, false);
}, this);
// Update the search slot box whenever the "search_slot" property
// is changed.
this.after('search_slotChange', function (e) {
this._syncSearchSlotUI();
}, this);
// Update the footer slot box whenever the "footer_slot" property
// is changed.
this.after('footer_slotChange', function (e) {
this._syncFooterSlotUI();
}, this);
// Update the batch list whenever the "batches" or "results" property
// is changed.
var doBatchesChange = function (e) {
this._syncBatchesUI();
this._syncSelectedBatchUI();
};
this.after('batchesChange', doBatchesChange, this);
this.after('resultsChange', doBatchesChange, this);
// Keep the UI in sync with the currently selected batch.
this.after('selected_batchChange', function (e) {
this._syncSelectedBatchUI();
}, this);
// Update the display whenever the "results" property is changed.
this.after('search_modeChange', function (e) {
this._syncSearchModeUI();
}, this);
// Update the display whenever the "error" property is changed.
this.after('errorChange', function (e) {
this._syncErrorUI();
});
},
/**
* Synchronize the search box, error message and results with the UI.
* <p>
* This method is invoked after syncUI is invoked for the Widget class
* using YUI's aop infrastructure.
* </p>
*
* @method _syncUIPicker
* @protected
*/
_syncUIPicker: function() {
this._syncResultsUI();
this._syncSearchModeUI();
this._syncBatchesUI();
this._syncSelectedBatchUI();
this._syncErrorUI();
this._search_input.focus();
},
/*
* Clear all elements of the picker, resetting it to its original state.
*
* @method _clear
* @param e {Object} The event object.
* @protected
*/
_clear: function() {
this.set(CURRENT_SEARCH_STRING, '');
this.set(ERROR, '');
this.set(RESULTS, []);
this.set(BATCHES, null);
this.set(BATCH_COUNT, null);
this.set(SELECTED_BATCH, 0);
this.set(CURRENT_FILTER_VALUE, null);
this._search_input.set('value', '');
this._results_box.set('innerHTML', '');
this._filter_box.set('innerHTML', '');
},
/**
* Handle clicks on the 'Search' button or entering the enter key in the
* search field. This fires the search event.
*
* @method _defaultSearchUserAction
* @param e {Event.Facade} An Event Facade object.
* @private
*/
_defaultSearchUserAction: function(e) {
e.preventDefault();
this.set(CURRENT_FILTER_VALUE, null);
var search_string = Y.Lang.trim(this._search_input.get('value'));
this._performSearch(search_string);
},
/**
* Fires the search event after checking the search string and reseting
* the relevant picker data.
* search event.
* @param search_string The search term.
* @param filter_name The name of a filter to use to limit the results.
*/
_performSearch: function(search_string, filter_name) {
if (search_string.length < this.get(MIN_SEARCH_CHARS)) {
var msg = Y.substitute(
"Please enter at least {min} characters.",
{min: this.get(MIN_SEARCH_CHARS)});
this.set(ERROR, msg);
} else {
// Reset the selected batch for new searches.
var current_search_string = this.get(CURRENT_SEARCH_STRING);
if (current_search_string !== search_string) {
this.set(SELECTED_BATCH, 0);
}
this.set(CURRENT_SEARCH_STRING, search_string);
this.fire(SEARCH, search_string, undefined, undefined,
filter_name);
}
},
/**
* By default, the search event puts the widget in search mode. It also
* clears the error, if there is any.
*
* @method _defaultSearch
* @param e {Event.Facade} An Event Facade object.
* @protected
*/
_defaultSearch: function(e) {
this.set(ERROR, null);
this.set(SEARCH_MODE, true);
},
/**
* By default, the cancel event just hides the widget, but you can
* have it also cleared by setting clear_on_cancel to 'true'.
*
* @method _defaultCancel
* @param e {Event.Facade} An Event Facade object.
* @protected
*/
_defaultCancel : function(e) {
Picker.superclass._defaultCancel.apply(this, arguments);
if ( this.get('clear_on_cancel') ) {
this._clear();
}
},
/**
* By default, the save event clears and hides the widget, but you can
* have it not cleared by setting clear_on_save to 'false'. The search
* entered by the user is passed in the first details attribute of the
* event.
*
* @method _defaultSave
* @param e {Event.Facade} An Event Facade object.
* @protected
*/
_defaultSave : function(e) {
this.hide();
if ( this.get('clear_on_save') ) {
this._clear();
}
},
/**
* By default, the select-batch event turns on search-mode.
*
* @method _defaultSelectBatch
* @param e {Event.Facade} An Event Facade object.
* @protected
*/
_defaultSelectBatch: function(e) {
this.set(SEARCH_MODE, true);
}
});
/**
* Some constants.
*/
Picker.NAME = PICKER;
Picker.SAVE = SAVE;
Picker.SEARCH = SEARCH;
/**
* The details index of the save result.
*
* @static
* @property SAVE_RESULT
*/
Picker.SAVE_RESULT = 0;
/**
* The details index of the search string.
*
* @static
* @property SEARCH_STRING
*/
Picker.SEARCH_STRING = 0;
/**
* The details index of the selected batch value.
*
* @static
* @property SELECTED_BATCH_VALUE
*/
Picker.SELECTED_BATCH_VALUE = 1;
Picker.ATTRS = {
/**
* Whether or not the search box and result list should be cleared when
* the save event is fired.
*
* @attribute clear_on_save
* @type Boolean
*/
clear_on_save: { value: true },
/**
* Whether or not the search box and result list should be cleared when
* the cancel event is fired.
*
* @attribute clear_on_cancel
* @type Boolean
*/
clear_on_cancel: { value: false },
/**
* A CSS selector for the DOM element that will activate (show) the picker
* once clicked.
*
* @attribute picker_activator
* @type String
*/
picker_activator: { value: null },
/**
* An extra CSS class to be added to the picker_activator, generally used
* to distinguish regular links from js-triggering ones.
*
* @attribute picker_activator_css_class
* @type String
*/
picker_activator_css_class: { value: 'js-action' },
/**
* Minimum number of characters that need to be entered in the search
* string input before a search event will be fired. The search string
* will be trimmed before testing the length.
*
* @attribute min_search_chars
* @type Integer
*/
min_search_chars: { value: 3 },
/**
* The current search string, which is needed when clicking on a different
* batch if the search input has been modified.
*
* @attribute current_search_string
* @type String
*/
current_search_string: {value: ''},
/**
* The string representation of the current filter.
*
* @attribute current_filter_value
* @type String
*/
current_filter_value: {value: null},
/**
* A list of attribute name values used to construct the filtering options
* for this picker..
*
* @attribute filter_options
* @type Object
*/
filter_options: {value: []},
/**
* The string representation of the value selected by using this picker.
*
* @attribute selected_value
* @type String
*/
selected_value: {value: null},
/**
* Meta information about the current state of the associated field,
* whose value is selected by using this picker.
*
* @attribute selected_value_metadata
* @type String
*/
selected_value_metadata: {value: null},
/**
* Results currently displayed by the widget. Updating this value
* automatically updates the display.
*
* @attribute results
* @type Array
*/
results: { value: [] },
/**
* This adds any form fields you want below the search field.
* Updating this value automatically updates the display, but only
* if the widget has already been rendered. Otherwise, the change
* event never fires.
*
* @attribute search_slot
* @type Node
*/
search_slot: {value: null},
/**
* A place for custom html at the bottom of the widget. When there
* are no search results the search_slot and the footer_slot are
* right next to each other.
* Updating this value automatically updates the display, but only
* if the widget has already been rendered. Otherwise, the change
* event never fires.
*
* @attribute footer_slot
* @type Node
*/
footer_slot: {value: null},
/**
* Batches currently displayed in the widget, which can be
* clicked to change the batch of results being displayed. Updating
* this value automatically updates the display.
*
* This an array of object containing the two keys, name (used as
* the batch label) and value (used as additional details to SEARCH
* event).
*
* @attribute batches
* @type Array
*/
batches: {value: null},
/**
* For simplified batch creation, you can set this to the number of
* batches in the search results. In this case, the batch labels
* and values are automatically calculated. The batch name (used as the
* batch label) will be the batch number starting from 1. The batch value
* (used as additional details to the SEARCH event) will be the batch
* number, starting from zero.
*
* If 'batches' is set (see above), batch_count is ignored.
*
* @attribute batch_count
* @type Integer
*/
batch_count: {value: null},
/**
* Batch currently selected.
*
* @attribute selected_batch
* @type Integer
*/
selected_batch: {
value: 0,
getter: function (value) {
return value || 0;
},
validator: function (value) {
var batches = this._getBatches();
return Y.Lang.isNumber(value) &&
value >= 0 &&
value < batches.length;
}},
/**
* Flag indicating if the widget is currently in search mode (so users
* has triggered a search and we are waiting for results.)
*
* @attribute search_mode
* @type Boolean
*/
search_mode: { value: false },
/**
* The current error message. This puts the widget in 'error-mode',
* setting this value to null clears that state.
*
* @attribute error
* @type String
*/
error: { value: null },
/**
* The message to display when the search returned no results. This string
* can contain a 'query' placeholder
*
* @attribute no_results_search_message
* @type String
* @default No items matched "{query}".
*/
no_results_search_message: {
value: 'No items matched "{query}".'
}
};
/**
* This plugin is used to associate a picker instance to an input element of
* the DOM. When the picker is shown, it takes its initial value from that
* element and when the save event is fired, the value of the chosen item
* (from the picker's list of results) is copied to that element.
*
* Also, this plugin expects a single attribute (input_element) in the
* config passed to its constructor, which defines the element that will be
* associated with the picker.
*
* @class TextFieldPickerPlugin
* @extends Y.Plugin.Base
* @constructor
*/
function TextFieldPickerPlugin(config) {
TextFieldPickerPlugin.superclass.constructor.apply(this, arguments);
}
TextFieldPickerPlugin.NAME = 'TextFieldPickerPlugin';
TextFieldPickerPlugin.NS = 'txtpicker';
Y.extend(TextFieldPickerPlugin, Y.Plugin.Base, {
initializer: function(config) {
var input = Y.one(config.input_element);
this.doAfter('save', function (e) {
var result = e.details[Picker.SAVE_RESULT];
this.get('host').set(SELECTED_VALUE_METADATA, result.metadata);
this.get('host').set(SELECTED_VALUE, result.value);
input.set("value", result.value || '');
// If the search input isn't blurred before it is focused,
// then the I-beam disappears.
input.blur();
input.focus();
});
this.doAfter('show', function() {
var selected_value = null;
if ( input.get("value") ) {
selected_value = input.get("value");
}
this.get('host')._search_input.set('value', selected_value);
this.get('host').set(SELECTED_VALUE, selected_value);
});
}
});
var namespace = Y.namespace('lazr.picker');
namespace.Picker = Picker;
namespace.TextFieldPickerPlugin = TextFieldPickerPlugin;
}, "0.1", {"skinnable": true,
"requires": ["oop", "escape", "event", "event-focus", "node",
"plugin", "substitute", "widget", "widget-stdmod",
"lazr.overlay", "lp.anim", "lazr.base",
"lp.app.widgets.expander"]
});
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