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#include <drizzled/my_decimal.h>
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#include <drizzled/sql_bitmap.h>
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#include <drizzled/sql_list.h>
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#include <drizzled/sql_alloc.h>
 
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#include "drizzled/memory/sql_alloc.h"
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#include <drizzled/table.h>
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class TableList;
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 * statement "tree" or Lex.  Each item represents something in the
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 * execution plan.
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 */
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class Item: public Sql_alloc
 
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class Item: public drizzled::memory::SqlAlloc
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{
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  /* Prevent use of these */
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  Item(const Item &);
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   *
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   * @note
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   *
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   * Alloc & destruct is done as start of select using sql_alloc
 
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   * Alloc & destruct is done as start of select using memory::sql_alloc
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   */
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  Item();
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  /**