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  • Committer: Monty Taylor
  • Date: 2010-02-04 08:14:46 UTC
  • mfrom: (1277.2.1 build) (1280.2.1 build)
  • mto: This revision was merged to the branch mainline in revision 1283.
  • Revision ID: mordred@inaugust.com-20100204081446-ldh9m486va30uap6
Put everything in drizzled into drizzled namespace.
Put internal stuff into drizzled::internal namespace.
Removed some cruft.
Now every symbol that is shipped in a header is in the drizzled namespace
and everything in the server that's not shipped is labeled internal. woot. 
Removed a lot of the extra extern "C" stuff that was in there. Less ugliness for
internal callbacks now for Sun Studio.

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#include <algorithm>
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using namespace std;
 
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using namespace drizzled;
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static int keys_compare(heap_rb_param *param, unsigned char *key1, unsigned char *key2);
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static void init_block(HP_BLOCK *block,uint32_t chunk_length, uint32_t min_records,
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  if (records_in_block < 10 && max_records)
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    records_in_block= 10;
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  if (!records_in_block || records_in_block*recbuffer >
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      (my_default_record_cache_size-sizeof(HP_PTRS)*HP_MAX_LEVELS))
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    records_in_block= (my_default_record_cache_size - sizeof(HP_PTRS) *
 
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      (internal::my_default_record_cache_size-sizeof(HP_PTRS)*HP_MAX_LEVELS))
 
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    records_in_block= (internal::my_default_record_cache_size - sizeof(HP_PTRS) *
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                      HP_MAX_LEVELS) / recbuffer + 1;
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  block->records_in_block= records_in_block;
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  block->recbuffer= recbuffer;