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virtual TableList* get_table_list();
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virtual List<Item>* get_item_list();
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virtual TableList *add_table_to_list(Session *session, Table_ident *table,
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const std::bitset<NUM_OF_TABLE_OPTIONS>& table_options,
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thr_lock_type flags= TL_UNLOCK,
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List<Index_hint> *hints= 0,
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virtual void set_lock_for_tables(thr_lock_type)