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Viewing changes to drizzled/plugin/logging.h

Added code necessary for building plugins dynamically.
Merged in changes from lifeless to allow autoreconf to work.
Touching plugin.ini files now triggers a rebuid - so config/autorun.sh is no
longer required to be run after touching those.
Removed the duplicate plugin names - also removed the issue that getting them
different would silently fail weirdly later.

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  Logging& operator=(const Logging &);
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public:
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  explicit Logging(std::string name_arg)
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    : Plugin(name_arg)
 
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    : Plugin(name_arg, "Logging")
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  {}
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  virtual ~Logging() {}
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